Evaluate: ‘High Rise’

Various media elements

The images used in “High Rise” are a mix of New York Times archive photos and animations.

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But the publishers made the photos pop off the page. One part of a still photograph would move, making it seem like video. They also used a design that looked like a scrapbook to give the photos texture.

At anytime during the video, readers could click the bottom of the screen to interact further. For example, when I clicked the bottom of the screen in part two’s ideology section, a high rise video game appeared. As the player, I needed to click the flashes of light and a crane would immediately build a new high rise. If i didn’t click fast enough, the crane would slowly sink into the city skyline.

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Timeline or time navigation

The story is told in three parts, with an additional song that serves as part four. You can not freely navigate to random parts of the story. The reader has to allow the video to play and the story advances itself. This allows the timeline of the story to be preserved. The bottom of the screen tells you where you are the story, so that you have a sense of the timeline.

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Other points of navigation

“High Rise” is high on the spectrum of interactivity and moderate in free navigation. “High Rise” does allow reader participation because it allows the readers to stop and start the story. However, it’s not the same type of navigation offered by a traditional news or information because it does not allow the reader to skip ahead to different parts of the story.

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